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WarCry #12
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silex



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Post Fri Jan 11, 2008 10:26 am :: silex
Posts: 873 • Guild: Pirate Ghost Cows • Class: Zealot • Joined: 17 Feb 2006
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Here

WarCry Since you will always have more of each than you can use at any given time, have any decisions been made regarding respecs of tactics and morale abilities?

EA Mythic: Players will be able to re-spec their Mastery, which means they will be able to re-spec any of the tactics & morale abilities purchased in that system.

Core tactics and morale abilities, along with those received from the Tome, are automatically granted via unlocks (gain a level, gain an ability). As a result, the major player choice is whether or not to slot them, not which tactics or morale abilities to purchase.

Keep in mind the new Mastery system replaces the old point system for buying tactics & morale. We didn't get remove the choice; we just moved it to another location.



WarCry: As a company, you know first hand the challenges of population balance in a game with multiple factions. What have you done to make sure the playing field remains even in WAR?

EA Mythic: We have a number of things in the hopper for dealing with this, ranging from Community-related initiatives to RvR-related items. This is definitely something we think about on a daily basis.



WarCry: With the announcement of Mounts in game, will they do anything other than fast travel?

EA Mythic: Mounts are primarily a form of travel in the game, as well as a visual status symbol of player achievement. There are no other major game play features beyond travel intended for mounts at the launch of WAR.



WarCry: What tools will be available to help guilds manage their teams?

EA Mythic: We have an extremely robust set of Guild tools that will allow leaders and officers to efficiently manage and coordinate their members. These tools include a Calendar system, news feed, and an in-depth roster feature. These, plus the addition of the living guild system (your guild actually gains levels and benefits), make guilds an integral and rewarding part of the game.



WarCry: With the three branches of mastery in game, could you describe how that works? IE Will a caster choose between Fire, Ice, and Earth magic, or are they radically different?

EA Mythic: The Mastery system is not intended to focus on things such as resistance types. We try to keep resistances evenly mixed throughout most of the lines in order to give casters alternative spells to use in situations where they face an opponent with high resists against their primary magic type.
Mastery is more of a way to further define your role. For example, a Sorceress' or Bright Wizard's role is to unleash the pain via magic from a distance. Therefore their mastery paths allow a player to drill down on how they want to do this. For example, they may have lines that represent the following:

    Direct Damage - Focuses on really high, single-target damage
    DoT/Debuffs - Focuses on dealing damage over time & reducing enemies resistance to attack
    Area Effect - Focuses on dealing lower damage over a larger area & number of enemies


Each of these choices offers the player a different type of game play specialization without changing their role as a primary nuker. Most of the Mastery lines fall in line with this general concept, although the exact functionality varies on a class by class basis.
 
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phantom



Hasselhoff with laser eye beams
Hasselhoff with laser eye beams



Post Fri Jan 11, 2008 12:33 pm :: phantom
Posts: 586 • Guild: Dominion • Class: Marauder • Joined: 12 Jul 2007
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Cool thanks for the post!
 
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GoatEng



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Post Fri Jan 11, 2008 1:32 pm :: GoatEng
Posts: 91 • Guild: Scorn • Class: Zealot • Joined: 20 Nov 2007
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Good find Silex.
I like the sneaky question about mounted combat. Laughing
The more I read about the guild system the more impressed I get. Mythic seems to be taking guilds to a whole new level. Very Happy
 
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silex



Hasselhoff with laser eye beams
Hasselhoff with laser eye beams



Post Sat Jan 12, 2008 2:14 am :: silex
Posts: 873 • Guild: Pirate Ghost Cows • Class: Zealot • Joined: 17 Feb 2006
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RvR-related items to help balance sides. Hmm Shocked
 
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sgurcz



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Post Sun Jan 13, 2008 5:57 pm :: sgurcz
Posts: 11 • • • Joined: 27 Jul 2007
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Yeah, I wonder what that would be?
 
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myrdhyn



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Post Mon Jan 14, 2008 10:24 am :: myrdhyn
Posts: 77 • • • Joined: 30 Jul 2007
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Most likely the same stuff that is in DAoC i.e. RP bonuses etc etc
 
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silex



Hasselhoff with laser eye beams
Hasselhoff with laser eye beams



Post Mon Jan 14, 2008 11:01 am :: silex
Posts: 873 • Guild: Pirate Ghost Cows • Class: Zealot • Joined: 17 Feb 2006
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But RvR-related items?
 
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phantom



Hasselhoff with laser eye beams
Hasselhoff with laser eye beams



Post Mon Jan 14, 2008 11:06 am :: phantom
Posts: 586 • Guild: Dominion • Class: Marauder • Joined: 12 Jul 2007
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Yeah that's a mystery. Wonder if that means literally pvp gear, or something related like banners to help boost/balance players? Color me intrigued.
 
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myrdhyn



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Post Mon Jan 14, 2008 12:22 pm :: myrdhyn
Posts: 77 • • • Joined: 30 Jul 2007
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I took it more to mean items as in RvR related issues, not literal ingame items. Maybe I didn't read it literal enough.
 
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silex



Hasselhoff with laser eye beams
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Post Mon Jan 14, 2008 8:59 pm :: silex
Posts: 873 • Guild: Pirate Ghost Cows • Class: Zealot • Joined: 17 Feb 2006
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Ahahaha, gotcha. Reading through that again, it doesn't sound like it was actually meant literally. Not sure why I read it that way, weird.

I'd like to see what they come up with for population imbalance problems. Population imbalance wasn't too much of a concern for me in DAOC, but with the whole victory point system in WAR, every additional person on an opposing force is another person that the underpopulated side somehow has to make up for. Maybe they'll figure out some kind of formula that adjusts VP contributions to account for population imbalance?

Dunno, glad its not my problem. Wink
 
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