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silex



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PostPosted: Sun Apr 06, 2008 3:15 pm    Post subject: 2 Years of Warhammer Info Reply with quote

Today marks 2 years of Warhammer Info bringing you day-old news and Site Updates When I Feel Like It (tm). To celebrate, here's a Flash game.

http://warhammerinfo.com/orbs.shtml




Big thanks to all of you for keeping the place going all this time. And the best news of all - can finally get back to regularly updating the site.
 
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dabigbom



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PostPosted: Sun Apr 06, 2008 3:18 pm    Post subject: Reply with quote

Three cheers for Warhammer Info! And Happy Aniversary.

It's been a pleasure to post here along a small, but enthusiastic community.
 
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Holypat



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PostPosted: Sun Apr 06, 2008 6:52 pm    Post subject: Reply with quote

/cheer

GREAT WORK!
 
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phantom



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PostPosted: Mon Apr 07, 2008 12:00 am    Post subject: Reply with quote

Awesome man grats on 2 years!!
 
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GoatEng



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PostPosted: Mon Apr 07, 2008 12:41 pm    Post subject: Reply with quote

Congrats on 2 years Silex.

This community might not be the biggest but we have the most fun and that is what my Little League coach said is all that matters.
 
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silex



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PostPosted: Mon Apr 07, 2008 12:43 pm    Post subject: Reply with quote

GoatEng wrote:
This community might not be the biggest but we have the most fun and that is what my Little League coach said is all that matters.

Hahahaha
 
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silex



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PostPosted: Mon Apr 07, 2008 11:18 pm    Post subject: Reply with quote

Made some changes to Orbs per feedback (V 1.01):

- Warrior Priest's Glimpse of Divinity does 3 damage instead of 4 and no longer gives an extra turn.
- Warrior Priest's I Shall Not Fall triggers 100% of the time, but knocks Tactics down to 66 when triggered.
- Warrior Priest's Rending Strike costs 180 AP instead of 120 AP.
- Zealot's Tzeentch's Plan now grants an extra turn upon use.
- Fixed a bug that caused effects to carry over between fights in Tournament mode.
- Rehired Paul's Sunglasses to give better instructions.




Tried to write that like an MMO dev. This is fun playing MMO dev!
 
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dabigbom



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Class: Black Orc and that's final.



PostPosted: Tue Apr 08, 2008 4:58 am    Post subject: Reply with quote

silex wrote:
Made some changes to Orbs per feedback (V 1.01):

- Warrior Priest's Glimpse of Divinity does 3 damage instead of 4 and no longer gives an extra turn.
- Warrior Priest's I Shall Not Fall triggers 100% of the time, but knocks Tactics down to 66 when triggered.
- Warrior Priest's Rending Strike costs 180 AP instead of 120 AP.
- Zealot's Tzeentch's Plan now grants an extra turn upon use.
- Fixed a bug that caused effects to carry over between fights in Tournament mode.
- Rehired Paul's Sunglasses to give better instructions.



Tried to write that like an MMO dev. This is fun playing MMO dev!


So being an MMO dev IS all about fun and games. Laughing

p.s good job with the game, it tops WAR-RVR's Doomdiver anytime
 
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GoatEng



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PostPosted: Tue Apr 08, 2008 11:39 am    Post subject: Reply with quote

Yep this game is lots of fun. Gonna run through it and see how I deal with the changes. I am having a real tough time with the WP on ridiculous. I'll update with my progress. Very Happy

Also, noob question, Is there a way to download the game?
 
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silex



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PostPosted: Tue Apr 08, 2008 3:09 pm    Post subject: Reply with quote

Can download at this link:

http://warhammerinfo.com/orbsV101.swf
(right click -> Save Target As...)




Yea, thinking about where to go next with it (if anywhere).

- Add more classes.
- Build up a character over matches, choose new abilities to slot in, character saved on server, etc.
- Player vs. Player over the net.
 
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GoatEng



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PostPosted: Tue Apr 08, 2008 3:23 pm    Post subject: Reply with quote

Cool thx Silex.

Well I finally beat Tournament as a WP.

The only thing I can suggest is take away more Tactic Points from the WP upon rez. It was too easy to get right back up to 100 TP and keep rezzing. I suggest dropping it to 0.

The best strat I can explain to win is, get him down to <5 points then wait for a string of at least 15 dmg pts so you can kill him twice. Razz Easier said than done. My match lasted over 1hr when the others I handled very easily in around 10min.

Off to try the other classes. Lots of fun! Very Happy
 
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dabigbom



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PostPosted: Wed Apr 09, 2008 2:15 am    Post subject: Reply with quote

I just noticed something about the Bright Wizard. Silex you need to make him more powerful as in make the abilities more powerful. ATM, fireball and heart of fire need their costs reduced. Also I suggest you decrease the duration of the Poisoned Arrer from the Squig Herder to 1 turn.
 
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Night Angel



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PostPosted: Wed Apr 09, 2008 10:12 am    Post subject: Reply with quote

WOOHOO, GO WARHAMMER INFO!
 
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GoatEng



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PostPosted: Wed Apr 09, 2008 2:21 pm    Post subject: Reply with quote

I had a thought for the Warrior Priest.

Have his 'I Shall Not Fall' give him 10 HP, 10 AP, 10 Morale, 10 Tactics and 10 shields.
That way he his weak but has the divine protection from the after world (Shields). That will keep him from being smoked after bouncing back from the dead, but keep him from being able to get back to 100 TP in a turn or two.

On a side note, I just smoked (scorched?) through the Tournament on Ridiculous with the BW. I don't think he is underpowered at all. It felt just right to me. Fireball + Shields + Key of Sparks (1st tactic) = win. The only time I had to switch was for the Zealot. That fight I did get lucky on. I just kept my AP low with Funnel Power since she will drain it anyway.

I just chewed through Tournament on Ridiculous with the Squig Herder. Great dps and cool abilities. I liked Squigbeast (2nd Morale ability) in particular. It just rips all of them to pieces (except for the WP of course Razz) Next and final career, Zealot!
 
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Mograth



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PostPosted: Thu Apr 10, 2008 12:23 pm    Post subject: Reply with quote

I have beat the tournament on Ridiculous with every character except the Zealot. The WP and the Squig Herder give me problems when I use the Zealot.
 
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GoatEng



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PostPosted: Thu Apr 10, 2008 6:04 pm    Post subject: Reply with quote

I just beat Tournament with Zealot.

What worked for me is to get Tactics up to 100 asap. Having +1 dmg, infinite AP drain, and 9 dmg from Scourge are major buffs. Then focus on Morale and Shields. The Morale ability I like the best is Quelling Mists (20 dmg + 10 Shields). It can turn a battle instantly. I only use Reversal of Fate (1+1 skulls) as a killing blow. I never used Tzeench's Plan but it would probably help a lot with Morale Points if there are a lot of orbs on the board. Then I just scourge them to death.

Mograth wrote:
The WP and the Squig Herder give me problems
With the WP you have to either kill him before he gets 100 tactics or save Quelling Mists for when he is <20 and then hit him with a 9 scourge (+1 from your Ritual of Exhaustion) for a total of 10dmg = death.
For squig herder, keep AP drained and shields up. Rotate between healing and scourging to take him down.


This is my ranking of easiest to hardest:
1) Squig Herder (many tools and well designed)
2) Warrior Priest (although *fighting* a WP is killer)
3) Bright Wizard (never stop dpsing)
4) Zealot (a very tricky career, but needs to be carefully played)
 
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Mograth



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PostPosted: Fri Apr 11, 2008 1:29 am    Post subject: Reply with quote

Ok beat it with Zealot. Had a great board against the squig herder and it was a breeze.
 
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