Difficulty Levels
Easy - AI is not so smart and doesn't specifically look for extra turn chains.
Medium - AI is smarter and always looks for extra turn chains.
Hard - AI opponent regenerates AP/Morale/Tactics at double the normal rate.
Ridiculous - AI opponent regenerates AP/Morale/Tactics at double the normal rate, and everything they select from the grid is double the normal amount.
Bright Wizard
AP Abilities
Fireball - 100 AP
Does 8 damage to enemy.
Funnel Power - All AP
Reduces your AP to zero. Does 1 damage to enemy for each 30 AP lost.
Burnout - 0 AP, 5 HP
Restores 90 AP, but you lose 5 HP. Shields cannot absorb this loss of life. Take an extra turn.
Morale Abilities
Heart of Fire - 33 Morale
Removes all negative effects from you. Restores 10 HP if a negative effect was removed.
Unleash the Winds - 66 Morale
Does 15 damage to enemy. Take an extra turn.
Conflagration of Doom - 100 Morale
Does 15 damage to enemy at the start of their turn for 3 turns.
Tactics
Key of Sparks - 33 Tactics
If enemy selects skulls from the grid, they take 3 damage.
Volatile Flames - 66 Tactics
There is a 50% chance that Fireball does double damage.
Key of Embers - 100 Tactics
If you are at or below 10 HP, take an extra turn when using any AP skill.
Warrior Priest
AP Abilities
Wave of Righteousness - 160 AP
Does 5 damage to enemy and restores 2 HP.
Rending Strike - 180 AP
Does 3 damage to enemy. Removes all positive effects from enemy.
Prayer of Lasting Devotion - 80 AP
Restores 1 HP at the start your turn for 5 turns. Take an extra turn.
Morale Abilities
Divine Replenishment - 33 Morale
All AP orbs are destroyed. Restores 50 AP for each orb destroyed. Take an extra turn.
Divine Aegis - 66 Morale
You gain 10 shields. Take an extra turn.
Glimpse of Divinity - 100 Morale
All skulls are destroyed. Does 3 damage to enemy for each orb destroyed.
Tactics
Blessing of Unending Might - 33 Tactics
An additional 10 AP is restored at the start of your turn.
Blessing of Strength - 66 Tactics
If you select skulls from the grid, they do an additional 3 damage.
I Shall Not Fall - 100 Tactics
If you are killed, you will return to life with 10 HP. Your Tactics are reduced to 66.
Zealot
AP Abilities
Scourge - 150 AP
Does 6 damage to enemy.
Dark Medicine - 150 AP
Restores 6 HP.
Ritual of Exhaustion - 100 AP
Enemy loses 40 AP and you gain 40 AP at the start of your turn for 5 turns.
Morale Abilities
Reversal of Fate - 33 Morale
All skulls are destroyed. Restores 1 HP and does 1 damage to enemy for each skull destroyed.
Tzeentch's Plan - 66 Morale
Destroys all orbs on the grid. You gain the effects of each orb destroyed. Take an extra turn.
Quelling Mists - 100 Morale
Does 20 damage to enemy. Fills your shields to 10.
Tactics
Waves of Chaos - 33 Tactics
Ritual of Exhaustion does 1 damage to enemy each turn it is in effect.
Relentless Concentration - 66 Tactics
Ritual of Exhaustion has infinite duration.
Aggressive Nature - 100 Tactics
Scourge does 3 more damage.
Squig Herder
AP Abilities
Poisoned Arrer - 100 AP
Does 2 damage to enemy at the start of their turn for 4 turns.
Tastes Like Chicken - 150 AP
Must have Squig effect active. Removes Squig effect from yourself. Restores 6 HP.
Summon Squig - 200 AP
Adds Squig effect. Squig does 2 damage to enemy at the start of your turn.
Morale Abilities
Push Back - 33 Morale
Reduces enemy shields to zero. Does 3 damage to enemy after shields are reduced. Take an extra turn.
Squigbeast - 66 Morale
Must have Squig effect active. Replaces Squig effect with Squigbeast effect. Triples Squig effect damage.
Lots of Shootin' - 100 Morale
Does 30 damage to enemy.
Tactics
Clever Shootin' - 33 Tactics
There is a 25% chance that your AP skills will cost 0 AP when used.
Tasty Sauce - 66 Tactics
Tastes Like Chicken restores an additional 6 HP.
He's a Biggun - 100 Tactics
Squig effect does an additional 2 damage.